Playing docked and with a pro controller does rectify all of the annoyances that comes with playing with smaller buttons and effectively managing your inventory - as it is all about battery conservation, after all - but I never felt like I was at any noticeable disadvantage when I played the game handheld versus docked. Handheld feels a little bit more clunky than it does with a pro controller thanks to the smaller buttons, but it’s nothing too damaging to the experience. Similarly, the game’s controls are fairly easy to get your head around. What’s gone on here, I’d suppose, is some magic in toning down certain objects and rendering distances that aren’t too obvious to spot, and it makes for a really immersive experience overall. It looks especially good in handheld, too, which is surprising as I was expecting a fairly big downgrade considering how large the world is. I’m really impressed with how good the game looks, and it’s by far one of the prettiest games on the system so far with god rays, characters, and open landscapes all rendered in great detail. That said, taking something like this on the go is a cool way to experience Outlast 2, and the port is a fantastic one. While that combination does tend to work for the most part, I never felt like I was fully invested in Blake’s goals and motivations. Similarly, the game’s story is a bit whacky, often treading a very fine line between believable and outright insane. The Arizona desert gives you more room to move, and while it’s still a frightening experience filled with psychotic cultists and terrifying interactions, you never truly feel the suffocation and confinement that was perfected in the first Outlast. This works well in relation to the game’s narrative and plot, though the scares don’t come across as effectively as they did in the confines of Mount Massive Asylum. And unlike the original, there are a hell of a lot more enemies you’ve got to avoid and navigate around, with Red Barrels designing a much bigger environment to journey through in this entry. All is not well in the Arizona desert, though, as it quickly becomes apparent that the place is inhabited by crazed cultists who have been converted into believing that the end is nigh.Īrmed with just a video camera and some bandages, Outlast 2 forces you into careful exploration and navigation in order to avoid the enemies that inhabit the desolate landscape. It doesn’t take long for the chopper you’re in to go down and for both of you to become separated, and from there it becomes a quest for you to find your wife and figure out what the heck has happened to Jane Doe. Alongside wife Lynn, both of you are heading out to Arizona in order to report on and explore the disappearance of a pregnant woman known as Jane Doe. Taking place in the Arizona desert, Outlast 2 pits you as journalist Blake Langermann. It’s still as scary as ever - easily being one of the scariest games I’ve played in recent memory - and runs very well on the portable console. The developers’ second outing in the series, Outlast 2, is a much more refined approach to tackling survival horror, and its Switch conversion is an excellent one. The Outlast Trials is currently in development for PC and is slated to release next year.Red Barrels’ Outlast made waves when it launched back in 2013, capitalising on the craze in the horror genre that had weapons taken away from players, in turn forcing them into handling conflicts in other ways. Hopefully, we’ll have more to announce soon.” When questioned about PS5 gameplay features like DualSense, Morin said that, “We haven’t thoroughly investigated all these options, but we’re definitely excited by the possibilities. While it wasn’t announced for PS5, it seems that The Outlast Trials could come to the platform eventually. One thing is for sure though – the sequel is being developed on Unreal Engine 4 which helped to “test new ideas and iterate pretty quickly.” ![]() Your journey to freedom will be a long one.” This seems to imply some kind of episodic approach to the story, one that could continue post-launch, but it’s not certain. “If the previous games could be compared to movies, The Outlast Trials is more like a TV Series. In a new interview with PlayStation Blog, studio co-founder Philippe Morin discussed the title and what set it apart from the last two games and also other horror titles. Unlike previous games, this will be a co-op experience with up to three players surviving the experiments of the Murkoff Corporation in order to escape. ![]() Red Barrels’ The Outlast Trials made a brief reappearance at Gamescom Opening Night Live, showcasing the game’s survival horror atmosphere and gameplay.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |